Wednesday, December 15, 2010

Using the ISTE-S Gameplan

My first priority of the ISTE-S standards is to create responsible digital citizens. The computer keyboard has become at times, a tool to bully, or shout down a dissenting response. Students need to be taught that all people will not agree, yet respect for the other opinion must be granted.

Communication and collaboration tools are able to be used via a blog, a wikipage, or text message. Digital students use these tools daily to talk with their friends. I have witnessed High School age students text each other on a bus to a performance event. In some cases they were sitting two seats in front of them. These tools need to be utilized and taught to students to use them in an ethical and responsible way.

Critical Thinking, problem solving, and decision making are all part of working in a digital workspace. While not there physically, their thoughts, and ideas are communicated via the internet. Working with students in facing these challenges is where I think education will be heading toward. Online High Schools are already starting to work for students. They still have to use their intellect to create something from nothing.

Using the GAMEplan, students can set and achieve their goals, whether with technology, personal accomplishment, or any other area of their life. By establishing a goal, taking actions, monitoring your achievement, and evaluating your performance, students can apply these concepts to every aspect of life. I like to think of the parable about the tiger, who can do it all, yet must teach the younger tiger to do what he can do. In many cases with technology the kids have an advantage, yet I show my students daily tricks and tips that will assist them in being successful in music and in life.

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